This is caused by natural effects as well as light deflecting off the various surfaces and materials all around us. One is that exterior natural light washes out our environment in a uniform manner, creating smoother shadows with a softer contrast.
![3ds max studio lighting 3ds max studio lighting](https://i.ytimg.com/vi/Vp1qRZ-8wno/maxresdefault.jpg)
In the case of Figure 2 we need to understand how natural lights and shadows work and how it should be applied. As visualization experts, our job is to trick the viewers by bending the values in 3ds Max to balance the scene and make it appear realistic. While our thoughts may not have been driven to these locations without them being pointed out, viewers apply their own senses to determine the scene “just can’t be right” and decide that it’s a computer-generated image within nanoseconds. Can you point out what makes the scene appear unbalanced? If you turn your attention to the sidewalk you’ll see that it’s very bright, while at the same time if you focus underneath the eave on the porch you’ll find the shadows are very dark.
![3ds max studio lighting 3ds max studio lighting](https://i.ytimg.com/vi/6O2f67XOZEo/maxresdefault.jpg)
Instead of applying an exact formula, we need to use common sense and apply a litmus-test approach to viewing our scenes to decide whether our scene “just can’t be right” or “looks about right” and present it as professionally as possible. The ability to create a good rendering is not particularly based on a formula, but more on our ability to bend values in 3ds Max to present our scene as professionally or artistically as we want. Now, for those who came out of the womb pocket protector and calculator first, give me a minute before your head explodes to present my case. Getting Startedįor the sake of visualization with 3ds Max, I’d describe light balance as our efforts to negate the negative effects lights and shadows have on our scene based on lighting placement and values, making our scenes appear unrealistic and lower quality.įirst, let’s talk about the physics of lighting as it relates to the visualization industry.
#3DS MAX STUDIO LIGHTING PROFESSIONAL#
At the end of this article you should view your renderings differently and produce a more professional and realistic final product. This month I’d like to dive into a more advanced topic with light called light balance and how it’s applied to our scenes. In the December 2015 issue, I discussed the basics of the 3ds Max® lighting system, light setup, and analysis using the 3ds Max Light Meter. We will use a Turbosmooth modofier on the plane, but to controll the way of smoothing we have to chamfer a few edges before.Back February 23rd, 2017 Advanced Lighting: Light Balance with 3ds Maxįigure 1: Lighted scene The Light at the End of the Tunnel With this way create a shape around the model like in the third picture. The next step is selecting the two edges behind the chair and pull them up while pressing the shift button. Place a plane under the model and set 3 for the Length segments and set 2 for the Width segments.Convert it to editable poly with right click on the plane and choosing "convert to:". With the knowledge of this tutorial you will be able to present your models in a more ambitious way than before.
![3ds max studio lighting 3ds max studio lighting](https://pluralsight.imgix.net/course-images/3ds-max-vray-studio-lighting-techniques-v1.png)
![3ds max studio lighting 3ds max studio lighting](https://cdnb.artstation.com/p/assets/images/images/019/996/439/large/jamie-cardoso-tesla-at-night-outside-flipped-logo.jpg)
This famous chair called "Corbusier" was modeled in 3ds max 9. In this tutorial i will tell you the method of studio lighting.įor the rendering i used Vray 1.5rc3, the latest version of the program.